Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising TV Hit

The Fallout TV series is back to its platform, and it's accurate to state that audiences were pleasantly surprised by the excellence of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing various facets of the gamer's journey.

There was vault-dweller Lucy, striving to uphold her morals and finding that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his faction's authority and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a standout performance who has long since lost any sense of morality out in the irradiated wilderness.

Setting the Stage for Season Two

The debut season's conclusion revealed a major secret about those responsible for the nuclear war that sealed a society in underground vaults for centuries. It also posed several enigmas unresolved for the second season – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.

“Starting the initial season, people were like, ‘Just get it right’,” states Todd Howard. “We are thrilled with the feedback to the show, so now people are arriving with more enthusiasm and different expectations.”

A New Vegas Vibe for the Next Installment

The second season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, despite the fact that it was somewhat buggy at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That parched, desolate iconic highway feeling of the game is so much enjoyable to bring into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators indicate that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its creators ensured real props and sets were built, reflecting the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to seem like it’s tangible.”

In fact, almost everything you see on-screen is practical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is developed by talented film-makers who are also passionate gamers, alongside the original creators behind the franchise. This common understanding for the world is clear in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This format will foster a different weekly discussion, a dynamic the creators themselves are eager to observe.

“It's richer, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”

Jeffrey Hawkins
Jeffrey Hawkins

Tech enthusiast and writer with a passion for exploring how innovation shapes our digital future.